More
    HomeNewsStreamezzo introduces framework to develop interactive digital radio services for mobile devices

    Streamezzo introduces framework to develop interactive digital radio services for mobile devices

    -

    Streamezzo has today announced that its Rich Media Client will now support T-DMB (Terrestrial Digital Multimedia Broadcasting) and natively integrates the BIFS (BInary Format for Scenes) standard in compliance with the ISO MPEG-4 specification. BIFS enables the display of additional multimedia data in accordance with the broadcast audio and video streams and is available in all countries implementing T-DMB as their digital TV or digital radio infrastructure, such as France, Korea, Ghana, the Netherlands, Norway, and Vietnam.

    With Streamezzo-enabled T-DMB devices, consumers can now access information such as artist or song details, latest news or weather headlines while listening to their favourite radio channel. Streamezzo's solution for T-DMB also brings interactivity into the show which allows listeners to purchase goods, services or music, vote on games and programs, open emails or send SMS messages.

    The first commercial T-DMB device integrating Streamezzo's technology is the ETEN-Glofiish V900 mobile phone. The V900 is designed to receive TV broadcast in T-DMB, but also supports the DVB-T (Digital Video Broadcasting Terrestrial), and DVB-H (Digital Video Broadcasting Handheld) standards. Streamezzo's solution seamlessly integrates these broadcast features with its traditional 3G-based solution in a unique interface, therefore enabling the development of a complete eco-system of connected services integrated around the broadcast signal.

    "It's a great achievement for our company" said Oliver Avaro, CEO of Streamezzo "Following the Best Innovator Awards we received several weeks ago, this announcement is a new example of our consistent commitment to be one of the innovation leaders in the broadcast and mobile industry.  By enabling applications developers and services providers to publish interactive content not only across the widest range of devices but as well across various publication standards, we pushed the boundaries of our mission one step further".